Category: day

  • Student-created book reviews inspire a global reading culture

    Student-created book reviews inspire a global reading culture

    Key points:

    When students become literacy influencers, reading transforms from a classroom task into a global conversation.

    When teens take the mic

    Recent studies show that reading for pleasure among teens is at an all-time low. According to the National Assessment of Educational Progress (NAEP), only 14 percent of U.S. students read for fun almost every day–down from 31 percent in 1984. In the UK, the National Literacy Trust reports that just 28 percent of children aged 8 to 18 said they enjoyed reading in their free time in 2023.

    With reading engagement in crisis, one group of teens decided to flip the narrative–by turning on their cameras. What began as a simple classroom project to encourage reading evolved into a movement that amplified student voices, built confidence, and connected learners across cultures.

    Rather than writing traditional essays or book reports, my students were invited to create short video book reviews of their favorite titles–books they genuinely loved, connected with, and wanted others to discover. The goal? To promote reading in the classroom and beyond. The result? A library of student-led recommendations that brought books–and readers–to life.

    Project overview: Reading, recording, and reaching the world

    As an ESL teacher, I’ve always looked for ways to make literacy feel meaningful and empowering, especially for students navigating a new language and culture. This video review project began with a simple idea: Let students choose a book they love, and instead of writing about it, speak about it. The assignment? Create a short, personal, and authentic video to recommend the book to classmates–and potentially, to viewers around the world.

    Students were given creative freedom to shape their presentations. Some used editing apps like Filmora9 or Canva, while others recorded in one take on a smartphone. I offered a basic outline–include the book’s title and author, explain why you loved it, and share who you’d recommend it to–but left room for personal flair.

    What surprised me most was how seriously students took the project. They weren’t just completing an assignment–they were crafting their voices, practicing communication skills, and taking pride in their ability to share something they loved in a second language.

    Student spotlights: Book reviews with heart, voice, and vision

    Each student’s video became more than a book recommendation–it was an expression of identity, creativity, and confidence. With a camera as their platform, they explored their favorite books and communicated their insights in authentic, impactful ways.

    Mariam ElZeftawy: The Fault in Our Stars by John Green
    Watch Miriam’s Video Review

    Mariam led the way with a polished and emotionally resonant video review of John Green’s The Fault in Our Stars. Using Filmora9, she edited her video to flow smoothly while keeping the focus on her heartfelt reflections. Mariam spoke with sincerity about the novel’s themes: love, illness, and the fragility of life. She communicated them in a way that was both thoughtful and relatable. Her work demonstrated not only strong literacy skills but also digital fluency and a growing sense of self-expression.

    Dana: Dear Tia by Maria Zaki
    Watch Dana’s Video Review

    In one of the most touching video reviews, Dana, a student who openly admits she’s not an avid reader, chose to spotlight “Dear Tia,” written by Maria Zaki, her best friend’s sister. The personal connection to the author didn’t just make her feel seen; it made the book feel more real, more urgent, and worth talking about. Dana’s honest reflection and warm delivery highlight how personal ties to literature can spark unexpected enthusiasm.

    Farah Badawi: Utopia by Ahmed Khaled Towfik
    Watch Farah’s Video Review

    Farah’s confident presentation introduced her classmates to Utopia, a dystopian novel by Egyptian author Ahmed Khaled Towfik. Through her review, she brought attention to Arabic literature, offering a perspective that is often underrepresented in classrooms. Farah’s choice reflected pride in her cultural identity, and her delivery was clear, persuasive, and engaging. Her video became more than a review–it was a form of cultural storytelling that invited her peers to expand their literary horizons.

    Rita Tamer: Frostblood
    Watch Rita’s Video Review

    Rita’s review of Frostblood, a fantasy novel by Elly Blake, stood out for its passionate tone and concise storytelling. She broke down the plot with clarity, highlighting the emotional journey of the protagonist while reflecting on themes like power, resilience, and identity. Rita’s straightforward approach and evident enthusiasm created a strong peer-to-peer connection, showing how even a simple, sincere review can spark curiosity and excitement about reading.

    Literacy skills in action

    Behind each of these videos lies a powerful range of literacy development. Students weren’t just reviewing books–they were analyzing themes, synthesizing ideas, making connections, and articulating their thoughts for an audience. By preparing for their recordings, students learned how to organize their ideas, revise their messages for clarity, and reflect on what made a story impactful to them personally.

    Speaking to a camera also encouraged students to practice intonation, pacing, and expression–key skills in both oral language development and public speaking. In multilingual classrooms, these skills are often overlooked in favor of silent writing tasks. But in this project, English Learners were front and center, using their voices–literally and figuratively–to take ownership of language in a way that felt authentic and empowering.

    Moreover, the integration of video tools meant students had to think critically about how they presented information visually. From editing with apps like Filmora9 to choosing appropriate backgrounds, they were not just absorbing content, they were producing and publishing it, embracing their role as creators in a digital world.

    Tips for teachers: Bringing book reviews to life

    This project was simple to implement and required little more than student creativity and access to a recording device. Here are a few tips for educators who want to try something similar:

    • Let students choose their own books: Engagement skyrockets when they care about what they’re reading.
    • Keep the structure flexible: A short outline helps, but students thrive when given room to speak naturally.
    • Offer tech tools as optional, not mandatory: Some students enjoyed using Filmora9 or Canva, while others used the camera app on their phone.
    • Focus on voice and message, not perfection: Encourage students to focus on authenticity over polish.
    • Create a classroom premiere day: Let students watch each other’s videos and celebrate their peers’ voices.

    Literacy is personal, public, and powerful

    This project proved what every educator already knows: When students are given the opportunity to express themselves in meaningful ways, they rise to the occasion. Through book reviews, my students weren’t just practicing reading comprehension, they were becoming speakers, storytellers, editors, and advocates for literacy.

    They reminded me and will continue to remind others that when young people talk about books in their own voices, with their personal stories woven into the narrative, something beautiful happens: Reading becomes contagious.

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  • A virtual reality, AI-boosted system helps students with autism improve social skills

    A virtual reality, AI-boosted system helps students with autism improve social skills

    Key points:

    This article and the accompanying image originally appeared on the KU News site and are reposted here with permission.

    For more than a decade, University of Kansas researchers have been developing a virtual reality system to help students with disabilities, especially those with autism spectrum disorder, to learn, practice and improve social skills they need in a typical school day. Now, the KU research team has secured funding to add artificial intelligence components to the system to give those students an extended reality, or XR, experience to sharpen social interactions in a more natural setting.

    The U.S. Office of Special Education Programs has awarded a five-year, $2.5 million grant to researchers within KU’s School of Education & Human Sciences to develop Increasing Knowledge and Natural Opportunities With Social Emotional Competence, or iKNOW. The system will build on previous work and provide students and teachers with an immersive, authentic experience blending extended reality and real-world elements of artificial intelligence.

    iKNOW will expand the capabilities of VOISS, Virtual reality Opportunity to Integrate Social Skills, a KU-developed VR system that has proven successful and statistically valid in helping students with disabilities improve social skills. That system contains 140 unique learning scenarios meant to teach knowledge and understanding of 183 social skills in virtual school environments such as a classroom, hallway, cafeteria or bus that students and teachers can use via multiple platforms such as iPad, Chromebooks or Oculus VR headsets. The system also helps students use social skills such as receptive or expressive communication across multiple environments, not simply in the isolation of a classroom.

    IKNOW will combine the VR aspects of VOISS with AI features such as large language models to enhance the systems’ capabilities and allow more natural interactions than listening to prerecorded narratives and responding by pushing buttons. The new system will allow user-initiated speaking responses that can accurately transcribe spoken language in real-time. AI technology of iKNOW will also be able to generate appropriate video responses to avatars students interact with, audio analysis of user responses, integration of in-time images and graphics with instruction to boost students’ contextual understanding.

    “Avatars in iKNOW can have certain reactions and behaviors based on what we want them to do. They can model the practices we want students to see,” said Amber Rowland, assistant research professor in the Center for Research on Learning, part of KU’s Life Span Institute and one of the grant’s co principal investigators. “The system will harness AI to make sure students have more natural interactions and put them in the role of the ‘human in the loop’ by allowing them to speak, and it will respond like a normal conversation.”

    The spoken responses will not only be more natural and relatable to everyday situations, but the contextual understanding cues will help students better know why a certain response is preferred. Rowland said when students were presented with multiple choices in previous versions, they often would know which answer was correct but indicated that’s not how they would have responded in real life.

    IKNOW will also provide a real-time student progress monitoring system, telling them, educators and families how long students spoke, how frequently they spoke, number of keywords used, where students may have struggled in the system and other data to help enhance understanding.

    All avatar voices that iKNOW users encounter are provided by real middle school students, educators and administrators. This helps enhance the natural environment of the system without the shortcomings of students practicing social skills with classmates in supervised sessions. For example, users do not have to worry what the people they are practicing with are thinking about them while they are learning. They can practice the social skills that they need until they are comfortable moving from the XR environment to real life.

    “It will leverage our ability to take something off of teachers’ plates and provide tools for students to learn these skills in multiple environments. Right now, the closest we can come to that is training peers. But that puts students with disabilities in a different box by saying, ‘You don’t know how to do this,’” said Maggie Mosher, assistant research professor in KU’s Achievement & Assessment Institute, a co-principal investigator for the grant.

    Mosher, a KU graduate who completed her doctoral dissertation comparing VOISS to other social skills interventions, found the system was statistically significant and valid in improving social skills and knowledge across multiple domains. Her study, which also found the system to be acceptable, appropriate and feasible, was published in high-impact journals Computers & Education and Issues and Trends in Learning Technologies.

    The grant supporting iKNOW is one of four OSEP Innovation and Development grants intended to spur innovation in educational technology. The research team, including principal investigator Sean Smith, professor of special education; Amber Rowland, associate research professor in the Center for Research on Learning and the Achievement & Assessment Institute; Maggie Mosher, assistant research professor in AAI; and Bruce Frey, professor in educational psychology, will present their work on the project at the annual I/ITSEC conference, the world’s largest modeling, simulation and training event. It is sponsored by the National Training & Simulation Association, which promotes international and interdisciplinary cooperation within the fields of modeling and simulation, training, education and analysis and is affiliated with the National Defense Industrial Association.

    The research team has implemented VOISS, available on the Apple Store and Google Play, at schools across the country. Anyone interested in learning more can find information, demonstrations and videos at the iKNOW site and can contact developers to use the system at the site’s “work with us” page.

    IKNOW will add resources for teachers and families who want to implement the system at a website called iKNOW TOOLS (Teaching Occasions and Opportunities for Learning Supports) to support generalization of social skills across real-world settings.

    “By combining our research-based social emotional virtual reality work (VOISS) with the increasing power and flexibility of AI, iKNOW will further personalize the learning experience for individuals with disabilities along with the struggling classmates,” Smith said. “Our hope and expectation is that iKNOW will further engage students to develop the essential social emotional skills to then apply in the real world to improve their overall learning outcomes.”

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