Category: game

  • Snakes and Ladders: gamifying educational research to enhance practice

    Snakes and Ladders: gamifying educational research to enhance practice

    by Lucy Panesar

    I write here about an example of higher education research that has been gamified to enhance inclusive practices at the University of Kent. The original game of Snakes and Ladders had its origins in a ritual Indian game of knowledge, evolving to entertainment, and now again to education.

    Student Success Snakes and Ladders is a University of Kent staff development game I created with research associate Dr Yetunde Kolajo in 2024, to support colleagues to understand student barriers and identify appropriate solutions. It takes the classic Snakes and Ladders board game and adds cards explaining the reason for a student downfall or advancement. These scenarios were derived from longitudinal research by Hensby, Adewumi and Kolajo (2024) that tracked the higher education journey of 25 students in receipt of the Academic Excellence Scholarship (AES) at Kent. The AES research reveals factors influencing student retention, continuation and attainment along with associated institutional supports.

    We adapted Snakes and Ladders to gamify the AES research findings in a way that develops inclusive student support practices. Our version of the game rests on principles of “serious play” (Rieber et al, 1998), in the way that it supports players to understand and respond to the real lives of students with care, respect and a sense of collective responsibility. The classic Snakes and Ladders game we’ve adapted has a rich history in both entertainment and educational contexts, and this encouraged us to adapt it for our purposes.

    We have run Student Success Snakes and Ladders with over 200 colleagues now. When we ask who’s played Snakes and Ladders before, nearly everyone says yes, whatever their background, due to the game’s international popularity. And like many popular traditions in British culture, the game made its way to the UK via British colonialism. As a half-Indian Brit, it was a pleasure but no surprise to learn from Wikipedia that Snakes and Ladders originated in ancient India as Moksha Patam and came over to the UK in the 1890s.

    The image is a Jain version of Snakes and Ladders called Jnana Bazi or Gyan Bazi from India, 19th century, Gouache on cloth (Wikicommons).

    Mehta (cited in Aitken, 2015) explains: “Just as the board game of chess was designed to teach the strategies of war, so Snakes and Ladders was played ritually as Gyanbaji, the Game of Knowledge, a meditation on humanity’s progress toward liberation.” Topsfield (2006) explains how variants have been found across Jain, Hindu and Sufi Muslim sects in India and describes how: “… pilgrim-like, each player progresses fitfully from states of vice, illusion, karmic impediment, or inferior birth at the base of the playing area to ever higher states of virtue, spiritual advancement, the heavenly realms, and (in the ultimate, winning square) liberation (mokṣa) or union with the supreme deity.”

    This paints quite a different picture to the fun game of chance most of us played as children. Topsfield outlines how the game developed from its Indian spiritual origins into a more moralistic English children’s game in the late 1800s and then into the modern simplified derivatives familiar to us now.

    While the game is still played mainly for fun, it has continued to serve educational purposes across the globe. Snakes and Ladders is used to teach Jawai script in Malaysian primary schools (Shitiq and Mahmud, 2010); to promote moral education learning systems in Nigeria (Ibam et al, 2018); for Covid awareness training (Ariessanti et al, 2020), sex education (Ahmad et al, 2021) and to promote healthy eating in Indonesia (Thaha et al, 2022). An article on Snakes and Ladders being used for anatomy training in Iran concludes that the method “can excite the students, create landmarks for remembering memorizing methods and can improve their team work” (Golchai et al, 2012). In the UK, Snakes and Ladders has been used to facilitate Dignity in Care training by Caerphilly Council (2024).

    Inspired by these other examples of ‘serious play’ (Rieber et al, 1998), Yetunde and I adapted the game to develop inclusive student support practices at Kent. We bought existing copies of the board game and added bespoke snake and ladder cards, each with different scenarios from the AES research. When players fall on a snake or ladder, they read a corresponding card to understand the scenario leading to that advance or decline.

    Before sliding down any snakes, players can use a blank “Catch” card to propose an intervention to mitigate the snake and allow the student to stay put. This element prompts colleagues to collaborate to enhance inclusive and equitable practices, reinforcing values inscribed in the Advance HE Professional Standards (2023). If players fall on a yellow square, they can pick up a “Campus” card to reveal and discuss an aspect of campus life in relation to student success.

    Student Success Snakes and Ladders has been well received by Kent staff, including academics, and has proved to be an effective way of using institutional research to enhance student support practices. Our next step is to embed the game within mandatory training for academic and support staff across the university, to ensure that more students are supported to avoid slippery snakes along their higher education journey.

    Dr Lucy Panesar is a UK-based educator and educational developer focused on the development of inclusive and equitable higher education practices. Her first teaching role was at the University for the Creative Arts and her first educational development role was at the University of the Arts London, where she led various projects promoting curriculum decolonization. Since 2022, she has been a Lecturer in Higher Education at the University of Kent, supporting academic and curriculum development across the disciplines.

    Author: SRHE News Blog

    An international learned society, concerned with supporting research and researchers into Higher Education

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