Category: global

  • Games for Change Opens 2026 Student Challenge to Game Creators and Innovators Ages 10–25

    Games for Change Opens 2026 Student Challenge to Game Creators and Innovators Ages 10–25

    The annual global game design awards $20,000 in grand prizes for creative and impactful games that advance the UN Sustainable Development Goals

    NEW YORK, NY — [NOV 10, 2025] — Games for Change (G4C), the leading nonprofit that empowers game creators and innovators to drive real-world change, today announced the kick off of the 2025- 2026 Games for Change Student Challenge, a global game design program inviting learners ages 10–25 years old to tackle pressing world issues that address the United Nations Sustainable Development Goals, through creativity, play, and purposeful design.

    Now in its eleventh year, the Student Challenge has reached more than 70,000 students and almost 2,000 educators and faculty across 600cities in 91 countries, inspiring the creation of over 6,600 original student-designed games that connect learning to action. From November to April 2026, participants will design and submit games for consideration in regional and global competitions, with Game Jams taking place worldwide throughout the season.

    “The G4C Student Challenge continues to show that when young people design games about real-world issues, they see themselves not just as players, but as problem solvers and changemakers,” said Arana Shapiro, Chief Operations and Programs Officer at Games for Change. “Through game design, students learn to think critically, collaborate, and build solutions with purpose. In a world shaped by AI and constant change, durable skills like problem solving, critical thinking, and game design will allow all learners to thrive in their communities and worldwide.”

    This year, students will explore three new themes developed with world-class partners to inspire civic imagination and problem-solving:

    Two grand-prize winners will receive a total of $20,000 in scholarships, generously provided by Take-Two Interactive and Endless. Winners and finalists will be celebrated at the Student Challenge Awards on May 28, 2026, in recognition of exceptional creativity, social impact, and innovation in student game design.

    “With 3.4 billion players worldwide, the video games industry has an unprecedented ability to reach and inspire audiences across cultures and our next generation of leaders,” said Lisa Pak, Head of Operations at Playing for the Planet. “We’re excited about our collaboration with Games for Change, empowering students to use their creativity to spotlight the threats to reefs, rainforests, and our climate. Together, we’re transforming play into a powerful tool for awareness, education, and action.”

    More than 319 million people face severe hunger around the world today,” said Jessamyn Sarmiento, Chief Marketing Officer at World Food Program USA. “Through the ‘Outgrow Hunger’ theme, we’re giving the next generation a way to explore the root causes of food insecurity and imagine solutions through research, game design, and play. This collaboration helps students connect their creativity to one of the most urgent challenges of our time—ending hunger for good.”

    Additionally, G4C is expanding its educator support with the launch of the G4C Learn website, the world’s largest online resource library featuring lesson plans, tutorials, and toolkits to guide students, teachers, and faculty on topics like game design, game-based learning, esports, career pathways, and more. In partnership with Global Game Jam, educators worldwide can receive funding, training, and support to host Student Challenge Game Jams in their classrooms and communities.

    “Games turn learning into challenges students actually want to take on,” said Luna Ramirez, CTE teacher at Thomas A. Edison CTE High School based in New York City. “When students design games to tackle pressing global problems affecting their communities, they become curious about the world around them, experimenting, and bringing ideas to life. The best learning happens when students take risks, fail forward, and collaborate, and that’s exactly what the Games for Change Student Challenge empowers.”

    Educators, parents, and learners ages 10–25 can now registerfor the 2026 Games for Change Student Challenge and access free tools and resources at learn.gamesforchange.org.

    This year’s Student Challenge is made possible through the generous support of key partners, including Endless, General Motors, Verizon, Motorola Solutions Foundation, Take-Two Interactive, World Food Program USA, Playing for the Planet, Unity, and Global Game Jam.

    About Games for Change

    Since 2004, Games for Change (G4C) has empowered game creators and innovators to drive real-world change through games and immersive media, helping people learn, improve their communities, and make the world a better place. G4C partners with technology and gaming companies, nonprofits, foundations, and government agencies to run world-class events, public arcades, design challenges, and youth programs. G4C supports a global community of developers using games to tackle real-world challenges, from humanitarian conflicts to climate change and education. For more information, visit: https://www.gamesforchange.org/.

    Media contact(s):

    Alyssa Miller

    Games for Change

    [email protected]

    973-615-1292

    Susanna Pollack
    [email protected]

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  • At the library you can take out a book … or dissect a body?

    At the library you can take out a book … or dissect a body?

    When Janet Calderon first visited the X̱wi7x̱wa Library in Vancouver, Canada it was different than anything she had ever seen before. It is the only Indigenous branch of an academic library in all of Canada. Pronounced “whei-wha,” its name is from the language of the Squamish people who have inhabited the region for thousands of years. 

    Calderon is a humanities librarian at Reed College near Portland in the U.S. state of Oregon and earned a master’s degree in Library & Information Studies from the University of British Columbia in Canada, which oversees the X̱wi7x̱wa Library. Experiencing this library was transformational in many ways for Calderon.

    “Everything about how this knowledge is put together reflects a unique perspective,” Calderon said. 

    The X̱wi7x̱wa Library is one of many examples from around the world of the transformation of libraries from collections of books to comprehensive learning centers and hubs for diverse communities. 

    British Columbia, where this library is located, has an Indigenous population of nearly 300,000 people, which is approximately 5.9% of the province’s overall population. The library embeds Indigenous knowledge in everything, from the use of Indigenous terms in its classification system to a building design that represents a pit house of the Interior Salish people.

    Hubs of enlightenment

    Libraries have a rich history of serving as gathering spaces. Early libraries, such as the Library of Alexandria in Egypt and Bayt al-Hikmah (House of Wisdom) in Iraq, were hubs for knowledge and enlightenment that attracted scholars from near and far. 

    Libraries today continue to serve as gathering places for communities by fostering the exchange of information and ideas. Many libraries are modifying their spaces so that they can be meeting places, information centers or culture centers, or serve other purposes for members of a given community. Depending on where you live, how a library chooses to configure its spaces and for what purposes can vary widely.

    Libraries across Kenya, for example, promote environmental sustainability through efforts such as adopting green building standards and by housing atriums within the library, as well as installing green roofs on top of the building itself.

    In Shanghai, China, a city known for strong ties to business and the global economy, public libraries serve different demographics such as the elderly, homeless and students by providing them space and access to information and resources that help them meet specific needs, such as applying for jobs.   

    In Santa Clara, Cuba, the central patio and surrounding spaces of the Marti Provincial Library were renovated. As a result, the Library is now able to host motivational and cultural activities, as well as events that meet specific needs such as workshops on job skills.

    The public library in Umeå, Sweden is housed within the Väven Cultural Center, which enables library visitors to check out books, tour the Women’s History Museum, watch a film in a theater and more, all under the same roof.

    Reassessing how space is used

    At my library at the California State Polytechnic University, Humboldt in California, visitors to the Hall of Simulation can use a flight simulator, digitally dissect an animal or cadaver and simulate wildfires, an annual problem in the state. The library’s spaces also host student-centered workshops, research symposiums and events, including an annual celebration of campus and community authors.

    Transformations at the Cal Poly Humboldt Library have been aided through the development of SpaceUse, software that enables the library to track and analyze how its spaces are utilized by patrons. For many library workers, changing and adapting existing library spaces allows them to reimagine how a library can serve its community.  

    Michell Hackwelder, the interpretation unit head at the Education & Outreach Department for the Abu Dhabi Department of Culture and Tourism in the United Arab Emirates, helped renovate libraries used by international peacekeeping forces in Egypt to create community hubs for the many people who came there for recreational activities and to find a quiet space. 

    Hackwelder has spent over 40 years in the library field and has helped guide many library transformations across the Middle East and North Africa. This includes creating maker spaces and programming areas for afterschool and computer and sciences programs at elementary schools in Saudi Arabia and upgrading the early childhood and technology areas at the Abu Dhabi Children’s Library. 

    Hackwelder said that people in the community get excited about the space transformations and more people from different demographics end up using the library.

    Some people miss the stacks.

    It should be noted that changes to library spaces are not without some controversy. Libraries have limited space to work with, so decisions about what to change can be difficult to navigate. Younger people who grow up in a digital world might not connect to books the way older generations did. However, the removal of books and shelves to make room for new spaces can anger the many book lovers who rely on libraries.

    As communities and societies change, libraries will be expected to do the same. 

    Samantha Mendiola is an architect at HGA that focuses on library design. Mendiola has worked on several library redesigns across the United States, from a high school library in Massachusetts to college libraries in Minnesota.  

    Mendiola said that many of the libraries she has worked with are focusing on renovations with existing spaces to better serve changing community demographics and technology needs while also fostering community engagement and accommodating diverse learning styles. 

    “Libraries have always been adaptable and they’re evolving even faster now, post-pandemic, to meet new expectations,” Mendiola said.


     

    Questions to consider:

    1. In what ways are libraries adapting to meet the needs of the people they serve?

    2, What is the primary role of a library?

    3. If you were to create a new library in your town, what would you want it to have?


     

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  • K12 Earns High Marks for Excellence in Online Public Education

    K12 Earns High Marks for Excellence in Online Public Education

    RESTON, Va.(GLOBE NEWSWIRE) — K12, a portfolio brand of Stride, Inc. has been recognized for its steadfast commitment to quality education. In a recent review by Cognia, a global nonprofit that accredits schools, K12 earned an impressive Index of Education Quality (IEQ) score of 327, well above the global average of 296. Cognia praised K12 for creating supportive environments where students are encouraged to learn and grow in ways that work best for them. 

    For over 25 years, K12 has been a pioneer in online public education, delivering flexible, high-quality learning experiences to families across the country. Having served more than 3 million students, K12 has helped shape the future of personalized learning. This long-standing presence in the field reflects a deep understanding of what families need from a modern education partner. The recent Cognia review further validates K12’s role as a trusted provider, recognizing the strength of its learning environments and its commitment to serving all students. 

    “What stood out in this review is how clearly our learning environments are working for students,” said Niyoka McCoy, Chief Learning Officer at Stride, Inc. “From personalized graduation plans to real-time feedback tools and expanded course options, the Cognia team saw what we see every day, which is students being supported in ways that help them grow, stay engaged, and take ownership of their learning.” 

    K12’s impact extends well beyond the virtual classroom. In 2025, the organization was honored with two Gold Stevie® Awards for Innovation in Education and recognized at the Digital Education Awards for its excellence in digital learning. These awards highlight K12’s continued leadership in delivering meaningful, future-focused education. What sets K12-powered online public schools apart is a curriculum that goes beyond the basics, offering students access to STEM, Advanced Placement, dual-credit, industry certifications, and gamified learning experiences. K12’s program is designed to spark curiosity, build confidence, and help students thrive in college, careers, and life. 

    Through student-centered instruction and personalized support, K12 is leading the way in modern education. As the learning landscape evolves, K12 adapts alongside it, meeting the needs of today’s students while shaping the future of education. 

    To learn more about K12 and its accredited programs, visit k12.com.

    About Stride, Inc.  

    Stride Inc. (LRN) is redefining lifelong learning with innovative, high-quality education solutions. Serving learners in primary, secondary, and postsecondary settings, Stride provides a wide range of services including K-12 education, career learning, professional skills training, and talent development. Stride reaches learners in all 50 states and over 100 countries. Learn more at Stridelearning.com.

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  • Promoting access to higher education worldwide

    Promoting access to higher education worldwide

    by Graeme Atherton

    The shift to the political right in many countries in the world, including it appears the UK now, presents a new set of challenges for equitable access and success to higher education. Not that it needed any new ones. Inequalities in participation in higher education are pervasive, entrenched and low on the list of priorities of most governments. Since the early 2010s we have been working with other organisations across the world including the World Bank and UNESCO to understand the extent and nature of these inequalities but more importantly to initiate activities to address them. In 2016 working with colleagues including the late, great Geoff Whitty I undertook a project to bring together as much secondary data we could on who participates in higher education by social background across the world.

    The Drawing the Global Access Map report found that in all the countries where we could find data (over 90%) higher education participation was unequal. The extent of this inequality differs but it binds together countries and higher education systems of all varieties. Following convening 2 global conferences on higher education access around the time of this report in an attempt to galvanise the global higher education community, we then launched World Access to Higher Education Day (WAHED) in 2018. The aim of WAHED was to create a vehicle that would enable universities to launch activities to address inequalities in access and success on the day in their own place. As the pandemic hit we also started a global online conference and up to 2022 over 1000 organisations from over 100 countries engaged in WAHED. We also produced research to mark the day including the All Around the World – Equity Policies Across the Globe report in 2018 which looked at policies on higher education equity in over 70 countries. The report found that only 32% of the countries surveyed have defined specific participation targets for any equity group and only 11% have formulated a comprehensive equity strategy.

    WAHED played an important role as a catalyst for activism, especially in contexts where individuals or departments felt that they were acting in isolation. However, progress will be limited if efforts are restricted just to an International Day of Action. Hence, in December 2024, working again with the World Bank, UNESCO as well as Equity Practitioners in Higher Education in Australasia (EPHEA), and a number of educational foundations, we launched the World Access to Higher Education Network (WAHEN). The aim of WAHEN is to construct an alliance for global, collective action on higher education equity and more information can be found here. It will focus on:

    •              Capacity Building via the sharing, professionalisation and enhancement of practice in learning, teaching and pre-HE outreach

    •              Collaboration – enabling organisations to formulate and deliver shared goals through a set of global communities of practice.

    •              Convening – bringing together those from across countries and sectors to affect change in higher education through World Access to Higher Education Day.

    •              Campaigning – advocating and working with policymakers and governments around the world producing research and evidence.

    •              Critical thinking – creating an online space where the knowledge based on ‘what works’ in equitable access and success can be developed & shared.

    It was because there was a national organisation that works to tackle inequalities in higher education in the UK, the National Education Opportunities Network (NEON), that I founded and led for 13 years, that WAHED and WAHEN happened. NEON led these efforts to build a global network. There remains a large way to go for WAHEN to be sustainable and impactful. We are working intently on how to position WAHEN and how it should focus its efforts. Inequalities in access and success are locally defined. They can’t be defined from a Euro-centric perspective, and they can also only be tackled through primarily work that is regional or national. The added value of international collaboration in this area needs to be articulated, it can’t be assumed. But at the same time, nor should the default assumption be that such a network or collaboration is less required where equitable access and success is concerned than in other parts of higher education. This assumption encapsulates the very problem at hand, ie the lack of willingness to recognise the extent of these inequalities and make the changes necessary to start to address them.

    The present challenges to higher education presented by the global shift to the right brings into sharp focus the consequences of a failure to deal with these inequalities. Universities and left leaning governments are unable to frame higher education as open and available to all with the potential to enter. The accusations of elitism and the threats to academic freedom etc then become an easier sell to electorates for whom higher education has never mattered, or those in their family/community. It is more important than ever then that something like WAHEN exists. It is essential that we develop the tools that give higher education systems across the world to become more equitable and to resist populist narratives, and that we do this now.

    Professor Graeme Atherton is Director of the World Access to Higher Education Network (WAHEN) and Vice Principal, Ruskin College, Oxford.

    Author: SRHE News Blog

    An international learned society, concerned with supporting research and researchers into Higher Education

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  • Student-created book reviews inspire a global reading culture

    Student-created book reviews inspire a global reading culture

    Key points:

    When students become literacy influencers, reading transforms from a classroom task into a global conversation.

    When teens take the mic

    Recent studies show that reading for pleasure among teens is at an all-time low. According to the National Assessment of Educational Progress (NAEP), only 14 percent of U.S. students read for fun almost every day–down from 31 percent in 1984. In the UK, the National Literacy Trust reports that just 28 percent of children aged 8 to 18 said they enjoyed reading in their free time in 2023.

    With reading engagement in crisis, one group of teens decided to flip the narrative–by turning on their cameras. What began as a simple classroom project to encourage reading evolved into a movement that amplified student voices, built confidence, and connected learners across cultures.

    Rather than writing traditional essays or book reports, my students were invited to create short video book reviews of their favorite titles–books they genuinely loved, connected with, and wanted others to discover. The goal? To promote reading in the classroom and beyond. The result? A library of student-led recommendations that brought books–and readers–to life.

    Project overview: Reading, recording, and reaching the world

    As an ESL teacher, I’ve always looked for ways to make literacy feel meaningful and empowering, especially for students navigating a new language and culture. This video review project began with a simple idea: Let students choose a book they love, and instead of writing about it, speak about it. The assignment? Create a short, personal, and authentic video to recommend the book to classmates–and potentially, to viewers around the world.

    Students were given creative freedom to shape their presentations. Some used editing apps like Filmora9 or Canva, while others recorded in one take on a smartphone. I offered a basic outline–include the book’s title and author, explain why you loved it, and share who you’d recommend it to–but left room for personal flair.

    What surprised me most was how seriously students took the project. They weren’t just completing an assignment–they were crafting their voices, practicing communication skills, and taking pride in their ability to share something they loved in a second language.

    Student spotlights: Book reviews with heart, voice, and vision

    Each student’s video became more than a book recommendation–it was an expression of identity, creativity, and confidence. With a camera as their platform, they explored their favorite books and communicated their insights in authentic, impactful ways.

    Mariam ElZeftawy: The Fault in Our Stars by John Green
    Watch Miriam’s Video Review

    Mariam led the way with a polished and emotionally resonant video review of John Green’s The Fault in Our Stars. Using Filmora9, she edited her video to flow smoothly while keeping the focus on her heartfelt reflections. Mariam spoke with sincerity about the novel’s themes: love, illness, and the fragility of life. She communicated them in a way that was both thoughtful and relatable. Her work demonstrated not only strong literacy skills but also digital fluency and a growing sense of self-expression.

    Dana: Dear Tia by Maria Zaki
    Watch Dana’s Video Review

    In one of the most touching video reviews, Dana, a student who openly admits she’s not an avid reader, chose to spotlight “Dear Tia,” written by Maria Zaki, her best friend’s sister. The personal connection to the author didn’t just make her feel seen; it made the book feel more real, more urgent, and worth talking about. Dana’s honest reflection and warm delivery highlight how personal ties to literature can spark unexpected enthusiasm.

    Farah Badawi: Utopia by Ahmed Khaled Towfik
    Watch Farah’s Video Review

    Farah’s confident presentation introduced her classmates to Utopia, a dystopian novel by Egyptian author Ahmed Khaled Towfik. Through her review, she brought attention to Arabic literature, offering a perspective that is often underrepresented in classrooms. Farah’s choice reflected pride in her cultural identity, and her delivery was clear, persuasive, and engaging. Her video became more than a review–it was a form of cultural storytelling that invited her peers to expand their literary horizons.

    Rita Tamer: Frostblood
    Watch Rita’s Video Review

    Rita’s review of Frostblood, a fantasy novel by Elly Blake, stood out for its passionate tone and concise storytelling. She broke down the plot with clarity, highlighting the emotional journey of the protagonist while reflecting on themes like power, resilience, and identity. Rita’s straightforward approach and evident enthusiasm created a strong peer-to-peer connection, showing how even a simple, sincere review can spark curiosity and excitement about reading.

    Literacy skills in action

    Behind each of these videos lies a powerful range of literacy development. Students weren’t just reviewing books–they were analyzing themes, synthesizing ideas, making connections, and articulating their thoughts for an audience. By preparing for their recordings, students learned how to organize their ideas, revise their messages for clarity, and reflect on what made a story impactful to them personally.

    Speaking to a camera also encouraged students to practice intonation, pacing, and expression–key skills in both oral language development and public speaking. In multilingual classrooms, these skills are often overlooked in favor of silent writing tasks. But in this project, English Learners were front and center, using their voices–literally and figuratively–to take ownership of language in a way that felt authentic and empowering.

    Moreover, the integration of video tools meant students had to think critically about how they presented information visually. From editing with apps like Filmora9 to choosing appropriate backgrounds, they were not just absorbing content, they were producing and publishing it, embracing their role as creators in a digital world.

    Tips for teachers: Bringing book reviews to life

    This project was simple to implement and required little more than student creativity and access to a recording device. Here are a few tips for educators who want to try something similar:

    • Let students choose their own books: Engagement skyrockets when they care about what they’re reading.
    • Keep the structure flexible: A short outline helps, but students thrive when given room to speak naturally.
    • Offer tech tools as optional, not mandatory: Some students enjoyed using Filmora9 or Canva, while others used the camera app on their phone.
    • Focus on voice and message, not perfection: Encourage students to focus on authenticity over polish.
    • Create a classroom premiere day: Let students watch each other’s videos and celebrate their peers’ voices.

    Literacy is personal, public, and powerful

    This project proved what every educator already knows: When students are given the opportunity to express themselves in meaningful ways, they rise to the occasion. Through book reviews, my students weren’t just practicing reading comprehension, they were becoming speakers, storytellers, editors, and advocates for literacy.

    They reminded me and will continue to remind others that when young people talk about books in their own voices, with their personal stories woven into the narrative, something beautiful happens: Reading becomes contagious.

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  • 7 new and engaging virtual field trips

    7 new and engaging virtual field trips

    Key points:

    Virtual field trips have emerged as an engaging resource, offering students immersive experiences and allowing them to explore global landmarks, museums, and natural wonders without leaving their classrooms.​

    Virtual field trips connect students to places that, due to funding, geography, or other logistical challenges, they may not otherwise have a chance to visit or experience.

    These trips promote active engagement, critical thinking, and cater to diverse learning styles. For instance, students can virtually visit the Great Wall of China or delve into the depths of the ocean, fostering a deeper understanding of subjects ranging from history to science.

    If you’re looking for a new virtual field trip to bring to your classroom, here are a few to investigate:

    Giant Panda Cam at the Smithsonian National Zoo: Watch Bao Li and Qing Bao–the two new Giant Pandas at Smithsonian’s National Zoo–as they explore their indoor and outdoor habitats at the David M. Rubenstein Family Giant Panda Habitat. The Giant Panda Cam is live from 7 a.m. to 7 p.m. ET daily. After 7 p.m., the cam feed will switch to a pre-recorded view of the last 12 hours.  

    The Superpower of Story: A Virtual Field Trip to Warner Bros. Studios: Students will go behind the scenes on an exclusive virtual field trip to DC Comics headquarters at Warner Bros. Studios in Burbank, California!.They’ll step into the world of legendary superheroes and blockbuster films, uncovering the secrets of how stories evolve from bold ideas to iconic comics to jaw-dropping live-action spectacles on the big screen. Along the way, they’ll hear from the creative minds who shape the DC Universe and get an insider’s look at the magic that brings their favorite characters to life.

    Mount Vernon: Students can enter different buildings and click on highlighted items or areas for explanations about their significance or what they were used for.

    Arctic Adventures: Polar Bears at Play Virtual Field Trip: Do polar bears play? The LEGO Group’s sustainability team, Polar Bears International, and Discovery Education travel to Churchill Manitoba and the Polar Frontier habitat at the Columbus Zoo and Aquarium in search of polar bears at play. Students will meet polar bears and play experts and uncover how arctic animals use play to learn just like humans, while inspiring students to use their voice to change their planet for the better.

    The Manhattan Project: Join The National WWII Museum for a cross-country virtual expedition to discover the science, sites, and stories of the creation of the atomic bomb. Student reporters examine the revolutionary science of nuclear energy in the Museum’s exhibits and the race to produce an atomic weapon in complete secrecy. 

    The Anne Frank House in VR: Explore the hiding place of Anne Frank and her family in virtual reality using the Anne Frank House VR app. The app provides a very special view into the Secret Annex where Anne Frank and the seven other people hid during WWII. In the VR app, all of the rooms in the Secret Annex are furnished according to how it was when occupied by the group in hiding, between 1942 and 1944. 

    Night Navigators: Build for Bats Virtual Field Trip: Join Discovery Education, the LEGO Group’s Social Responsibility Team, and Bat Conservation International as we travel across Texas and Florida in search of bat habitats. Students will meet play experts as they explore how these nighttime pollinators use play to learn and discover the critical role of bats in protecting farmers’ crops from pests and what we can do to help bats thrive.

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  • Ryan Lufkin, Vice President of Global Academic Strategy, Brings the Skinny

    Ryan Lufkin, Vice President of Global Academic Strategy, Brings the Skinny

    When the developers of Canvas, the world’s leading web-based learning management system (LMS) software, invite you to a party—July 22-24 this year in Spokane, WA—you might consider the offer. Expected to draw 3,000 attendees across various roles from individual educators to IT leadership, the event promises product reveals, professional development, and collaborative opportunities like Hack Night, designed to help educators and administrators demonstrate tangible value when they return to their institutions. I was able to grab Ryan Lufkin, Vice President of Global Academic Strategy at Instructure, for some pre-show scuttle butt. Have a listen and scroll down for some highlights:

    ➜InstructureCon 2025 is evolving its AI strategy beyond basic features to an “agentic approach,” leveraging partnerships with Anthropic, Microsoft, and Google to create integrated AI experiences across campus environments. Says Ryan: “That’s because our open architecture is the most well-positioned learning platform in the world to really pull in, not just those AI-powered features that we’ve developed, but we also leverage those from our partners.”

    ➜Instructure is responding to educational institutions’ budget constraints by focusing on helping customers maximize their technology investments through better data usage, adoption metrics, and optimization strategies. Says Ryan: “We really want educators and administrators to walk away with just a toolkit of how to use these products better, how to use them more deeply and tangibly show that value because we know the budgets are tight.”

    A few session highlights:  

    Transforming Student Success with Mastery Connect: A Proven Approach to Data-Driven Instruction in Richland One School District

    Get ready to discover how Richland One (R1) School District in South Carolina has been transforming student success with Mastery Connect since 2015! This digital assessment platform has empowered R1 teachers to seamlessly administer standards-based formative and summative assessments, dive into score reports, and collaborate with colleagues. MC has unlocked deeper insights into student mastery, giving teachers and teams the tools they need to drive data-driven instruction. Join us for an exciting session where R1 will share its curriculum map structure and district approach to formative assessments. Discover how to save time on data collection and analysis—whether you’re a teacher or an admin. Learn how newer features like Quick Reassess and Assessment Compare can help you work smarter, not harder! You’ll also explore how to harness real-time data to fuel impactful discussions in your Professional Learning Communities (PLCs), driving focused, results-oriented collaboration.

    Cracking the Code: Turning Data into Action with Mastery Connect

    Drowning in data but struggling to make it meaningful? Join us on a journey to transform numbers into actionable insights using Mastery Connect! In this session, we’ll share how we built educator buy-in, shifted mindsets, and empowered teachers to use data in meaningful ways. Discover practical strategies for making data analysis approachable, actionable, and impactful—without overwhelming teachers. We’ll explore real-world examples, time-saving tips, and effective ways to connect assessment data to instructional decisions. Whether you’re just getting started or looking to refine your approach, this session will equip you with insights and strategies to turn data into a catalyst for student success.

    Beyond the Classroom: Maximizing Canvas for Non-Academic Programs in Resource-Limited Environments.

    As institutions face financial and regulatory challenges, maximizing existing technology investments is essential. While Canvas is primarily used for academic courses, its capabilities extend beyond the classroom. This session explores how a small liberal arts institution has successfully repurposed Canvas for faculty onboarding, professional development, syllabus archiving, student organizations, and institutional assessment—all without additional costs. A key focus will be the development of a syllabus submission portal designed to streamline syllabus collection, ensure compliance with learning outcomes, and create a structured faculty repository. Attendees will gain practical insights into overcoming adoption challenges, achieving measurable ROI, and applying these strategies to institutions of varying sizes.

    Kevin Hogan
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  • White House order prioritizes AI in schools

    White House order prioritizes AI in schools

    Key points:

    • The Trump administration is elevating AI programs in K-12 education
    • The human edge in the AI era
    • Report details uneven AI use among teachers, principals
    • For more news on AI in education, visit eSN’s Digital Learning hub

    A new executive order signed by President Trump takes aim at AI policies in K-12 education by “fostering interest and expertise in artificial intelligence (AI) technology from an early age to maintain America’s global dominance in this technological revolution for future generations.”