Australian universities and TAFEs are embracing and combining emerging technologies like artificial intelligence (AI), virtual reality (VR) and augmented reality (AR).
These innovations are reshaping the further and higher education sectors, offering more engaging, accessible, data-based learning experiences for students, educators and institutions alike.
As students and institutions seek value amidst economic and work-life challenges, these technologies are crucial in delivering sustainable and scalable skilling and workforce-development goals. Integrating AI, VR, and AR can provide more personalised and cost-effective learning pathways for students facing daily pressures, making education more accessible and financially viable.
The transformative role of AI in personalised learning
AI is becoming a game-changer in Australian education by enabling personalised learning and providing data-driven insights. AI-powered platforms can analyse the complex interplay of factors impacting student performance and customise immersive content delivery to improve persistence, resilience and success.
This integrated approach can serve personalised springboard content that matches students’ strengths, promotes growth in areas of weakness, and builds both capability and confidence.
In this way, AI is not just about student learning; it also directly benefits teachers and professional staff. It streamlines the development of educational materials, from video and interactive content to branched lessons and adaptive learning paths.
A few Australian higher and vocational education institutions have already demonstrated this by exploring the affordances of AI-driven platforms to offer personalised learning programs tailored to students’ career goals and development needs.
Researchers from the University of South Australia are proving how AI can enhance students’ learning outcomes, equip teachers with advanced education tools and overhaul the education sector for good.
At the University of Sydney, AI-driven learning platforms offer personalised learning experiences via the university’s generative AI platform, Cogniti, which shows that generative AI is a powerful way to support teachers and their teaching, not supplant them.
Immersive learning through VR
Virtual reality also continues to revolutionise Australian further and higher education, providing immersive learning environments that make complex subjects more accessible and engaging.
From medical schools to engineering programs and advanced manufacturing, VR allows students to engage with practical scenarios that realistically present workplace problems, assess skills application and assess complex tasks.
VR is a technology with tremendous promise in scaling high-quality and safe immersive learning by doing training at TAFE NSW.
Its Ultimo campus utilises a high-tech, remarkably lifelike canine mannequin to provide aspiring veterinary nurses with invaluable hands-on training.
Recently imported from the USA, this highly advanced model enables animal studies and veterinary nursing students to develop essential clinical skills, including intubation, CPR, bandaging and ear cleaning.
By implementing VR as a training tool, TAFE NSW Ultimo plumbing students can learn to recognise potential risk from return electrical current via copper pipes into a residence, which can cause serious, even fatal, electric shock, in a safe and protected environment.
Additionally, its welding students were able to identify and solve potentially hazardous scenarios when preparing for welding work.
AR brings practical training to life
AR is another immersive technology revolutionising Australian education by deepening the interaction between students and their learning materials. AR overlays digital content in the real world, making abstract concepts more tangible and understandable.
AR is broadly applicable across diverse fields such as healthcare, technical trades, and construction, allowing students to practice and refine their skills in a controlled, simulated environment.
At TAFE Queensland, welding students use AR to identify and solve potentially hazardous scenarios when preparing for welding work.
With a screen inside the helmet, students position their virtual welding torch, with sparks flying like in real life, against a plastic board and press the torch trigger to see the welds they have made.
The screen flashes red when they are incorrect and gives them a score at the end. Using AR in welding has reduced raw material wastage by 68 per cent at a time of scarcity.
TAFE Box Hill Institute’s Advanced Welder Training Centre is equipped with the latest augmented reality simulators, allowing students to use best-practice technology and quality systems in a hands-on environment.
It was developed in collaboration with Weld Australia, which represents Australian welding professionals, and will help address the current shortage of qualified and skilled welders in Australia.
Monash University’s Engineering Student Pilot Plant is designed to reflect real-world industrial environments and requirements.
AR experiences are being developed in Vuforia Studio using 3D CAD models of the pilot plant, enabling visualisation of proposed equipment before installation.
These AR interfaces will integrate with Internet of Things (IoT) devices, Digital Twin models and process simulations, creating an AR-based Human Machine Interface (HMI) that enhances on-site accessibility by providing remote, simultaneous interaction with the physical equipment and its Digital Twin.
The future of Australian further and higher education
The future of further and higher education in Australia will likely see these advanced digital technologies integrated further into the curriculum, offering new opportunities and skills for students to thrive in a competitive, tech-driven environment.
Australia’s educational institutions have a rich history of effectively using educational technology to further learning and teaching.
Assessing and leveraging rapidly evolving tools like AR and Gen AI will ensure they remain at the forefront of global education by providing students with the relevant and engaging learning experiences they need to succeed.
Tony Maguire is regional director of ANZ at global learning technology company D2L.
Source link