Tag: creativity

  • Games for Change Opens 2026 Student Challenge to Game Creators and Innovators Ages 10–25

    Games for Change Opens 2026 Student Challenge to Game Creators and Innovators Ages 10–25

    The annual global game design awards $20,000 in grand prizes for creative and impactful games that advance the UN Sustainable Development Goals

    NEW YORK, NY — [NOV 10, 2025] — Games for Change (G4C), the leading nonprofit that empowers game creators and innovators to drive real-world change, today announced the kick off of the 2025- 2026 Games for Change Student Challenge, a global game design program inviting learners ages 10–25 years old to tackle pressing world issues that address the United Nations Sustainable Development Goals, through creativity, play, and purposeful design.

    Now in its eleventh year, the Student Challenge has reached more than 70,000 students and almost 2,000 educators and faculty across 600cities in 91 countries, inspiring the creation of over 6,600 original student-designed games that connect learning to action. From November to April 2026, participants will design and submit games for consideration in regional and global competitions, with Game Jams taking place worldwide throughout the season.

    “The G4C Student Challenge continues to show that when young people design games about real-world issues, they see themselves not just as players, but as problem solvers and changemakers,” said Arana Shapiro, Chief Operations and Programs Officer at Games for Change. “Through game design, students learn to think critically, collaborate, and build solutions with purpose. In a world shaped by AI and constant change, durable skills like problem solving, critical thinking, and game design will allow all learners to thrive in their communities and worldwide.”

    This year, students will explore three new themes developed with world-class partners to inspire civic imagination and problem-solving:

    Two grand-prize winners will receive a total of $20,000 in scholarships, generously provided by Take-Two Interactive and Endless. Winners and finalists will be celebrated at the Student Challenge Awards on May 28, 2026, in recognition of exceptional creativity, social impact, and innovation in student game design.

    “With 3.4 billion players worldwide, the video games industry has an unprecedented ability to reach and inspire audiences across cultures and our next generation of leaders,” said Lisa Pak, Head of Operations at Playing for the Planet. “We’re excited about our collaboration with Games for Change, empowering students to use their creativity to spotlight the threats to reefs, rainforests, and our climate. Together, we’re transforming play into a powerful tool for awareness, education, and action.”

    More than 319 million people face severe hunger around the world today,” said Jessamyn Sarmiento, Chief Marketing Officer at World Food Program USA. “Through the ‘Outgrow Hunger’ theme, we’re giving the next generation a way to explore the root causes of food insecurity and imagine solutions through research, game design, and play. This collaboration helps students connect their creativity to one of the most urgent challenges of our time—ending hunger for good.”

    Additionally, G4C is expanding its educator support with the launch of the G4C Learn website, the world’s largest online resource library featuring lesson plans, tutorials, and toolkits to guide students, teachers, and faculty on topics like game design, game-based learning, esports, career pathways, and more. In partnership with Global Game Jam, educators worldwide can receive funding, training, and support to host Student Challenge Game Jams in their classrooms and communities.

    “Games turn learning into challenges students actually want to take on,” said Luna Ramirez, CTE teacher at Thomas A. Edison CTE High School based in New York City. “When students design games to tackle pressing global problems affecting their communities, they become curious about the world around them, experimenting, and bringing ideas to life. The best learning happens when students take risks, fail forward, and collaborate, and that’s exactly what the Games for Change Student Challenge empowers.”

    Educators, parents, and learners ages 10–25 can now registerfor the 2026 Games for Change Student Challenge and access free tools and resources at learn.gamesforchange.org.

    This year’s Student Challenge is made possible through the generous support of key partners, including Endless, General Motors, Verizon, Motorola Solutions Foundation, Take-Two Interactive, World Food Program USA, Playing for the Planet, Unity, and Global Game Jam.

    About Games for Change

    Since 2004, Games for Change (G4C) has empowered game creators and innovators to drive real-world change through games and immersive media, helping people learn, improve their communities, and make the world a better place. G4C partners with technology and gaming companies, nonprofits, foundations, and government agencies to run world-class events, public arcades, design challenges, and youth programs. G4C supports a global community of developers using games to tackle real-world challenges, from humanitarian conflicts to climate change and education. For more information, visit: https://www.gamesforchange.org/.

    Media contact(s):

    Alyssa Miller

    Games for Change

    [email protected]

    973-615-1292

    Susanna Pollack
    [email protected]

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  • 4 ways to transform your classroom through playful gamification 

    4 ways to transform your classroom through playful gamification 

    Key points:

    Every educator hopes to instill a lifelong love of learning within their students. We strive to make each lesson engaging, while igniting a sense of curiosity, wonder, and discovery in every child.

    Unfortunately, we don’t always succeed, and recent reports suggest that today’s students are struggling to connect with the material they’re taught in school–particularly when it comes to STEM. While there are many potential culprits behind these numbers (shortened attention spans, the presence of phones, dependency on AI, etc.), educators should still take a moment to reflect and strategize when preparing a new lesson for their class. If we truly want to foster a growth mindset within our students, we need to provide lessons that invite them to embrace the learning process itself.

    One way to accomplish this is through gamification. Gamification brings the motivational elements of games into your everyday lessons. It increases student engagement, builds perseverance, and promotes a growth mindset. When used strategically, it helps learners take ownership of their progress and encourages creativity and collaboration without sacrificing academic rigor.

    Here are just 4 ways that educators can transform their classroom through playful gamification:

    1. Introduce points and badges: Modern video games like Pokémon and Minecraft frequently use achievements to guide new players through the gaming process. Teachers can do the same by assigning points to different activities that students can acquire throughout the week. These experience points can also double as currency that students can exchange for small rewards, such as extra free time or an end-of-year pizza party.
    2. Create choice boards: Choice boards provide students with a range of task options, each with a point value or challenge level. You can assign themes or badges for completing tasks in a certain sequence (e.g., “complete a column” or “complete one of each difficulty level”). This allows students to take ownership of their learning path and pace, while still hitting key learning targets.
    3. Host a digital breakout: Virtual escape rooms and digital breakouts are great for fostering engagement and getting students to think outside the box. By challenging students to solve content-based puzzles to unlock “locks” or progress through scenarios, they’re encouraged to think creatively while also collaborating with their peers. They’re the ideal activity for reviewing classwork and reinforcing key concepts across subjects.
    4. Boss battle assessments: This gamified review activity has students “battle” a fictional character by answering questions or completing tasks. Each correct response helps them defeat the boss, which can be tracked with points, health bars, or progress meters. This engaging format turns practice into a collaborative challenge, building excitement and reinforcing content mastery.

    When implemented correctly, gamification can be incredibly fun and rewarding for our students. With the fall semester drawing closer, there has never been a better time to prepare lessons that will spark student curiosity, creativity, and critical thinking.

    We can show our students that STEM learning is not a chore, but a gateway to discovery and excitement. So, get your pencils ready, and let the games begin.

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  • AI and Art Collide in This Engineering Course That Puts Human Creativity First – The 74

    AI and Art Collide in This Engineering Course That Puts Human Creativity First – The 74

    I see many students viewing artificial intelligence as humanlike simply because it can write essays, do complex math or answer questions. AI can mimic human behavior but lacks meaningful engagement with the world.

    This disconnect inspired my course “Art and Generative AI,” which was shaped by the ideas of 20th-century German philosopher Martin Heidegger. His work highlights how we are deeply connected and present in the world. We find meaning through action, care and relationships. Human creativity and mastery come from this intuitive connection with the world. Modern AI, by contrast, simulates intelligence by processing symbols and patterns without understanding or care.

    In this course, we reject the illusion that machines fully master everything and put student expression first. In doing so, we value uncertainty, mistakes and imperfection as essential to the creative process.

    This vision expands beyond the classroom. In the 2025-26 academic year, the course will include a new community-based learning collaboration with Atlanta’s art communities. Local artists will co-teach with me to integrate artistic practice and AI.

    The course builds on my 2018 class, Art and Geometry, which I co-taught with local artists. The course explored Picasso’s cubism, which depicted reality as fractured from multiple perspectives; it also looked at Einstein’s relativity, the idea that time and space are not absolute and distinct but part of the same fabric.

    What does the course explore?

    We begin with exploring the first mathematical model of a neuron, the perceptron. Then, we study the Hopfield network, which mimics how our brain can remember a song from just listening to a few notes by filling in the rest. Next, we look at Hinton’s Boltzmann Machine, a generative model that can also imagine and create new, similar songs. Finally, we study today’s deep neural networks and transformers, AI models that mimic how the brain learns to recognize images, speech or text. Transformers are especially well suited for understanding sentences and conversations, and they power technologies such as ChatGPT.

    In addition to AI, we integrate artistic practice into the coursework. This approach broadens students’ perspectives on science and engineering through the lens of an artist. The first offering of the course in spring 2025 was co-taught with Mark Leibert, an artist and professor of the practice at Georgia Tech. His expertise is in art, AI and digital technologies. He taught students fundamentals of various artistic media, including charcoal drawing and oil painting. Students used these principles to create art using AI ethically and creatively. They critically examined the source of training data and ensured that their work respects authorship and originality.

    Students also learn to record brain activity using electroencephalography – EEG – headsets. Through AI models, they then learn to transform neural signals into music, images and storytelling. This work inspired performances where dancers improvised in response to AI-generated music.

    The Improv AI performance at Georgia Institute of Technology on April 15, 2025. Dancers improvised to music generated by AI from brain waves and sonified black hole data.

    Why is this course relevant now?

    AI entered our lives so rapidly that many people don’t fully grasp how it works, why it works, when it fails or what its mission is.

    In creating this course, the aim is to empower students by filling that gap. Whether they are new to AI or not, the goal is to make its inner algorithms clear, approachable and honest. We focus on what these tools actually do and how they can go wrong.

    We place students and their creativity first. We reject the illusion of a perfect machine, but we provoke the AI algorithm to confuse and hallucinate, when it generates inaccurate or nonsensical responses. To do so, we deliberately use a small dataset, reduce the model size or limit training. It’s in these flawed states of AI that students step in as conscious co-creators. The students are the missing algorithm that takes back control of the creative process. Their creations do not obey AI but reimagine it by the human hand. The artwork is rescued from automation.

    What’s a critical lesson from the course?

    Students learn to recognize AI’s limitations and harness its failures to reclaim creative authorship. The artwork isn’t generated by AI, but it’s reimagined by students.

    Students learn chatbot queries have an environmental cost because large AI models use a lot of power. They avoid unnecessary iterations when designing prompts or using AI. This helps reducing carbon emissions.

    The Improv AI performance on April 15, 2025, featured dancer Bekah Crosby responding to AI-generated music from brain waves.

    The course prepares students to think like artists. Through abstraction and imagination they gain the confidence to tackle the engineering challenges of the 21st century. These include protecting the environment, building resilient cities and improving health.

    Students also realize that while AI has vast engineering and scientific applications, ethical implementation is crucial. Understanding the type and quality of training data that AI uses is essential. Without it, AI systems risk producing biased or flawed predictions.

    Uncommon Courses is an occasional series from The Conversation U.S. highlighting unconventional approaches to teaching.

    This article is republished from The Conversation under a Creative Commons license. Read the original article.

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  • Embracing complexity in writing instruction

    Embracing complexity in writing instruction

    Key points:

    Early in our careers, when we were fresh-faced and idealistic (we still are!) the prepackaged curriculum and the advice of more experienced colleagues was the go-to resource. Largely, we were advised that teaching writing was a simple matter of having students walk through and complete organizers, spending about one day for each “stage” of the writing process. At the end of the writing unit, students had finished their compositions–the standardized, boring, recreated ideas that we taught them to write.

    As we matured and grew as teachers of writing, we learned that teaching writing in such simplistic ways may be easier, but it was not actually teaching students to be writers. We learned with time and experience that writing instruction is a complex task within a complex system.

    Complex systems and wicked problems

    Complexity as it is applied to composition instruction recognizes that there is more than just a linear relationship between the student, the teacher, and the composition. It juggles the experiences of individual composers, characteristics of genre, availability of resources, assignment and individual goals, and constraints of composing environments. As with other complex systems and processes, it is non-linear, self-organizing, and unpredictable (Waltuck, 2012).

    Complex systems are wicked in their complexity; therefore, wicked problems cannot be solved by simple solutions. Wicked problems are emergent and generative; they are nonlinear as they do not follow a straight path or necessarily have a clear cause-and-effect relationship. They are self-organizing, evolving and changing over time through the interactions of various elements. They are unpredictable and therefore difficult to anticipate how they will unfold or what the consequences of any intervention might be. Finally, they are often interconnected, as they are symptoms of other problems. In essence, a wicked problem is a complex issue embedded in a dynamic system (Rittel & Webber, 1973).

    Writing formulas are wicked

    As formulaic writing has become and remains prevalent in instruction and classroom writing activity, graphic organizers and structural guides, which were introduced as a tool to support acts of writing, have become a wicked problem of formula; the resource facilitating process has become the focus of product. High-stakes standardized assessment has led to a focus on compliance, production, and quality control, which has encouraged the use of formulas to simplify and standardize writing instruction, the student writing produced, and the process of evaluation of student work. Standardization may improve test scores in certain situations, but does not necessarily improve learning. Teachers resort to short, formulaic writing to help students get through material more quickly as well as data and assessment compliance. This serves to not only create product-oriented instruction, but a false dichotomy between process and product, ignoring the complex thinking and design that goes into writing.

    As a result of such a narrow view of and limited focus on writing process and purpose, formulas have been shown to constrain thinking and limit creativity by prioritizing product over the composing process. The five-paragraph essay, specifically, is a structure that hinders authentic composing because it doesn’t allow for the “associative leaps” between ideas that come about in less constrained writing. Formulas undermine student agency by limiting writers’ abilities to express their unique voices because of over-reliance on rigid structures (Campbell, 2014; Lannin & Fox, 2010; Rico, 1988).

    An objective process lens: A wicked solution

    The use of writing formulas grew from a well-intentioned desire to improve student writing, but ultimately creates a system that is out of balance, lacking the flexibility to respond to a system that is constantly evolving. To address this, we advocate for shifting away from rigid formulas and towards a design framework that emphasizes the individual needs and strategies of student composers, which allows for a more differentiated approach to teaching acts of writing.

    The proposed framework is an objective process lens that is informed by design principles. It focuses on the needs and strategies that drive the composing process (Sharples, 1999). This approach includes two types of needs and two types of strategies:

    • Formal needs: The assigned task itself
    • Informal needs: How a composer wishes to execute the task
    • “What” strategies: The concrete resources and available tools
    • “How” strategies: The ability to use the tools

    An objective process lens acknowledges that composing is influenced by the unique experiences composers bring to the task. It allows teachers to view the funds of knowledge composers bring to a task and create entry points for support.

    The objective process lens encourages teachers to ask key questions when designing instruction:

    • Do students have a clear idea of how to execute the formal need?
    • Do they have access to the tools necessary to be successful?
    • What instruction and/or supports do they need to make shifts in ideas when strategies are not available?
    • What instruction in strategies is necessary to help students communicate their desired message effectively?

    Now how do we do that?

    Working within a design framework that balances needs and strategies starts with understanding the type of composers you are working with. Composers bring different needs and strategies to each new composing task, and it is important for instructors to be aware of those differences. While individual composers are, of course, individuals with individual proclivities and approaches, we propose that there are (at least) four common types of student composers who bring certain combinations of strategies and needs to the composition process: the experience-limited, the irresolute, the flexible, and the perfectionist composers. By recognizing these common composer types, composition instructors can develop a flexible design for their instruction.

    An experience-limited composer lacks experience in applying both needs and strategies to a composition, so they are entirely reliant on the formal needs of the assigned task and any what-strategies that are assigned by the instructor. These students gravitate towards formulaic writing because of their lack of experience with other types of writing. Relatedly, an irresolute composer may have a better understanding of the formal and informal needs, but they struggle with the application of what and how strategies for the composition. They can become overwhelmed with options of what without a clear how and become stalled during the composing process. Where the irresolute composer becomes stalled, the flexible composer is more comfortable adapting their composition. This type of composer has a solid grasp on both the formal and informal needs and is willing to adapt the informal needs as necessary to meet the formal needs of the task. As with the flexible composer, the perfectionist composer is also needs-driven, with clear expectations for the formal task and their own goals for the informal tasks. Rather than adjusting the informal needs as the composition develops, a perfectionist composer will focus intensely on ensuring that their final product exactly meets their formal and informal needs.

    Teaching writing requires embracing its complexity and moving beyond formulaic approaches prioritizing product over process. Writing is a dynamic and individualized task that takes place within a complex system, where composers bring diverse needs, strategies, and experiences. By adopting a design framework, teachers of writing and composing can support students in navigating this complexity, fostering creativity, agency, and authentic expression. It is an approach that values funds of knowledge students bring to the writing process, recognizing the interplay of formal and informal needs, as well as their “what” and “how” strategies; those they have and those that need growth via instruction and experience. Through thoughtful design, we can grow flexible, reflective, and skilled communicators who are prepared to navigate the wicked challenges of composing in all its various forms.

    These ideas and more can be found in When Teaching Writing Gets Tough: Challenges and Possibilities in Secondary Writing Instruction.

    References

    Campbell, K. H. (2014). Beyond the five-paragraph essay. Educational Leadership, 71(7), 60-65.

    Lannin, A. A., & Fox, R. F. (2010). Chained and confused: Teacher perceptions of formulaic writing. Writing & Pedagogy, 2(1), 39-64.

    Rico, G. L. (1988). Against formulaic writing. The English Journal, 77(6), 57-58.

    Rittel, H. W. J., & Webber, M. M. (1973). Dilemmas in a general theory of planning. Policy Sciences, 4(2), 155–169.

    Sharples, M. (1999). How we write : writing as creative design (1st ed.). Routledge. https://doi.org/10.4324/9780203019900

    Waltuck, B. A. (2012). Characteristics of complex systems. The Journal for Quality & Participation, 34(4), 13–15.

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  • How Higher Ed Marketers Can Lead With Creativity

    How Higher Ed Marketers Can Lead With Creativity

    Colleges and universities continue to compete for attention across countless platforms; this scattershot approach often comes at the expense of cohesion. But simply adding more content—made easy within the decentralized environment of many campuses—isn’t a solution to deeper strategic and directional challenges. In the famous words of Merry Baskin, “Like a shark, brands must move forward or die.” For colleges and universities, that forward motion begins with centering courageous, strategic creativity as a core operating principle and with higher education marketing leaders creating a system to ensure all are moving in the correct direction.

    I have argued that creativity continues to drive commercial value, however, investing in the intangible up front can be difficult when budgets remain static. So, our focus isn’t on only proving that creativity adds value but also showing how investing in it up front can maximize the value it creates. We need a framework for higher ed marketing leaders to establish a system for defining and embedding a culture of creativity across teams. This will help teams create more effective work and collaborate with agencies in support of institutional goals.

    Modeled loosely on WARC’s creative effectiveness ladder, this three-phase framework should help marketing leaders not only spark creativity but also systematize it as a shared method. First, start by defining what creativity means within our unique institutional contexts instead of a loose collection of ideas. Then, develop the systems, roles and language that bring that definition to life. Finally, diffuse those practices across teams and departments to embed creativity into the fabric of institutional strategy.

    Step 1: Define

    Start by establishing the foundation for creative effectiveness by aligning on what creativity means, how it’s measured and why it matters. This will bring clarity to metrics, principles and strategic outcomes so creative work can be evaluated with purpose.

    Create a shared set of key measures for creative effectiveness

    Marketing leaders must establish clear, institution-specific indicators of what effective creativity looks like. No matter how rigorous the approach, consistent application and ensuring these measures are aligned are most important. Example measures include:

    • Brand recall: Did prospective students or alumni remember the name of the institution after seeing an ad? This indicates a clear connection to the brand.
    • Distinctiveness scores: In focus groups, ask audiences to compare your marketing to peer institutions—does your work stand out or feel generic? No matter the medium, attention is the first barrier to more effective work.

    Determine principles of creative effectiveness

    Determining principles of creative effectiveness means articulating the core beliefs and standards that guide all creative work across the institution. These principles serve as guardrails—ensuring that creativity remains consistent, purposeful and aligned with institutional values. When widely understood and adopted, they help teams evaluate work objectively and make more confident, collaborative decisions. Examples can be directional:

    • Brand prominence: Brand or branding must be present within the first three seconds.
    • Distinctive assets: Consistently use the school’s signature color palette, typeface and photographic style—even on social platforms—to maintain visual recognition. Stay on brand, not on trend.
    • Commit to creativity: Use longer durations, more media channels and consistent storytelling over time to drive cumulative impact.
    • Emotional truth wins: Campaigns should connect emotionally with audiences; stories of real students often outperform statistics.

    Align key measures of effectiveness to marketing KPIs

    Marketing leaders should evaluate creative work using engagement-based metrics—such as time on page, view-through rates, social saves and content shares. These go beyond impressions to signal true resonance and provide a shared set of indicators for what effective creativity looks like in practice.

    Step 2: Develop

    Once effectiveness is clearly defined, leadership should build the internal systems to support and scale it. This phase is about ensuring teams are equipped to execute in practice.

    Identify critical roles within the institution

    First develop a network of collaborators: content producers, enrollment leaders, advancement partners, institutional researchers and/or agency teams. Map out who holds creative influence across the institution and define the roles they play in shaping, supporting and evaluating creative work. Clarity will empower contributors and reinforce accountability.

    Create a shared language for evaluation

    Marketing leaders need a consistent, responsive way to evaluate creative work. By building in intentional check-ins throughout the creative process, teams can replace feelings with shared language that sharpens feedback and improves outcomes.

    Leaders should consider three stages of evaluation:

    • Pretest: Introduce a lightweight, consistent method to test creative ideas before launch. This might include quick student feedback loops, internal scoring rubrics or pilot testing in key markets.
    • Platform: Centralize creative assets, guidelines and effectiveness learnings into a shared, accessible platform.
    • Pulse: Establish a regular cadence for reviewing the performance of creative work both in-market and in internal perception.

    Step 3: Diffuse

    With creativity defined and the right systems in place, the final step is to diffuse that culture across the institution. To drive real institutional value, creative effectiveness must be shared, socialized and scaled across departments, disciplines and decision-makers.

    Identify key working groups to deliver creativity workshops

    Start by identifying key teams or departments—enrollment, advancement, student life, academic units—that shape public-facing messages or student experiences. Bring them into the fold through collaborative workshops that unpack creative principles, show examples of effective work and introduce shared evaluation tools.

    Develop measurement frameworks aligned to department-level KPIs

    Creativity becomes powerful when its effectiveness is measured in context. That means helping individual departments or units tie creative performance to their own goals—whether it’s growing attendance at student events, boosting open rates on fundraising emails or improving reputation scores for a new academic program. By co-creating simple measurement frameworks with each team, marketing leaders position creativity as a strategic asset.

    Build a best-in-class repository for cross-campus learning

    Finally, celebrate and scale what works. Create a living archive of standout creative work, from bold campaigns to scrappy social posts that have delivered results. Share the backstory: What was the challenge? What was the idea? What impact did it have? This becomes a source of inspiration, a tool for onboarding new team members and a tangible way to reinforce these new values.

    By defining what creativity means, developing the systems to support it and diffusing its value across campus, marketing leaders can turn creativity into a measurable, repeatable driver of effectiveness.

    Christopher Huebner is a director of strategy at SimpsonScarborough.

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  • The Higher Ed CMO’s Commercial Case for Creativity

    The Higher Ed CMO’s Commercial Case for Creativity

    Legendary ad person Bill Bernbach once said, “If your advertising goes unnoticed, everything else is academic.” It’s not an understatement to say that managing higher ed brands has become increasingly complex. Marketers are forced to compete in a category that’s in flux—within a culture that questions its value—and improve effectiveness across marketing channels that have not only changed the way we consume content but also caused exponential growth in choice.

    Creativity continues to drive commercial value, however, investing in the intangible up front—with both time and resourcing—can prove to be difficult when budgets remain static. And yet, we know that:

    • We are exposed to upwards of 4,000 marketing messages a day.
    • Our audience reports that our marketing efforts look the same and that most entertainment and consumer brands produce content that lacks imagination.

    Without an investment in creativity—the vehicle for our big brand ideas—we risk our message getting lost, splintered and, worst case, ignored.

    For those managing higher education brands in our current media environment, the words of Paul Feldwick have never been more true: “If there is a choice to be made between efficiency and thinking big, you cannot afford to be efficient if you want to be famous.” And there’s quite a case building across a decade or so of data that shows just how an investment in creativity is an investment in the bottom line. Here are four that are applicable to higher education.

    Outside of brand size, creativity is the most important lever in profitability.

    Just as in the case of network theory, the rich get big. That also tends to play out among brands. However, creative quality can be an equalizer of sorts. According to Data2Decisions, the creative execution of your messages is the second most impactful driver of profitability after market/brand size. And while brand size has the greatest overall impact, creative quality remains the most powerful lever marketers can actively control.

    Ads that are perceived to be different are more likely to drive business outcomes.

    ​Research from Kantar’s Link database, as well as research from academia, indicates that ads that are perceived as different or unique are more likely to drive positive business outcomes. Per the database, the top one-third of ads that “make the brand seem really different” achieved a 90 percent lift in likelihood to drive short-term sales versus the bottom third.

    Emotion unlocks the key output that drives business outcomes.

    Starting with the IPA’s “The Link Between Creativity and Effectiveness” and subsequent industry research, there’s not only a through line between creative award-winning campaigns driving market share growth (11x) and top-box profit but intermediate metrics, such as word-of-mouth/social shares, and outputs, such as ad recall.

    The largest contributor to lift from advertising is the creative.

    Nielsen’s exploration of more than 500 Fast-Moving Consumer Goods (FMCG) brands showed that the most important component of a campaign (targeting, reach, brand, context, frequency and creative) was strong or quality creative. Similar patterns were found in the work done by the World Advertising Research Center and Kantar.

    If brand is the most valuable business tool and if we argue that brand exists in the minds of the consumer, or our favorite saying in higher education, “a brand is what your audience says when you aren’t in the room,” then it’s time to treat it as a commercial asset and invest accordingly. Whether it’s through internal resourcing or giving partners the time and space to commit to breakthrough ideas, a commitment to creativity isn’t just brave anymore—it’s related to the bottom line.

    Christopher Huebner is a director of strategy at SimpsonScarborough.

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  • 5 AI tools for classroom creativity

    5 AI tools for classroom creativity

    Key points:

    • AI tools enhance K-12 creativity and innovation through interactive projects
    • A new era for teachers as AI disrupts instruction
    • Report details uneven AI use among teachers, principals
    • For more news on AI and creativity, visit eSN’s Digital Learning hub

    As AI becomes more commonplace in classrooms, it gives students access to creative tools that enhance learning, exploration, and innovation. K-12 students can use AI tools in various ways to boost creativity through art, storytelling, music, coding, and more.

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    Want to share a great resource? Let us know at [email protected].

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  • How to Turn Creativity into a Healing Career in Art Therapy

    How to Turn Creativity into a Healing Career in Art Therapy

    Investing in Arts Education

    Pursuing a career in art therapy can help turn your creative and artistic abilities into a mental health profession, allowing you to support others, especially at a time when Americans are facing unprecedented mental health crises. 

    Every day, art therapists support their clients within a therapeutic relationship to use art and creativity to improve their mental, emotional, and physical well-being. They work with people of all ages and backgrounds — from children experiencing developmental delays or emotional and behavioral challenges to military service members with PTSD to older adults struggling with dementia or Alzheimer’s disease.

    “At the heart of my work as an art therapist is the creativity and self-expression found in art-making. We’ve all experienced it as children, and some of us have the joy to work with art to help people and communities heal. I’m always inspired by clients who may be afraid of using art materials as non-verbal language at first, but try it anyway,” explains art therapist Christianne E. Strang, Ph.D., ATR-BC.

    Particularly when people are struggling, facing a challenge, or even a health crisis, their own words or language may fail them. During these times, an art therapist can help clients express themselves in ways beyond words or language. Art therapists are trained in art and psychological theory and can help clients integrate nonverbal cues and metaphors that are often expressed through the creative process. 

    According to research, art therapy helps people feel more in control of their own lives and helps relieve anxiety and depression, including among cancer patients, tuberculosis patients in isolation, and military veterans with PTSD.

    According to art therapist Kathryn Snyder, Ph.D., ATR-BC, LPC, “Engaging in art therapy offers imagery and creative processes that support communication, expression, and insight into, as well as release of, difficult emotional experiences.”

    Opportunities for art therapists

    Art therapists serve diverse communities in different settings, such as medical institutions like hospitals, cancer treatment centers, and psychiatric facilities; outpatient offices and community centers; and schools. Many art therapists have independent practices. They also help support individuals and communities after a crisis or traumatic event, like a mass shooting or a natural disaster.

    Training in a broad range of psychological theories and ways to use art media and creative processes is necessary to becoming an art therapist who is able to help people process and cope with mental health challenges. Art therapists hold postgraduate degrees and are then credentialed by the Art Therapy Credentials Board as ATR (art therapist registered) or ATR–BC (board-certified art therapist registered).

    Learn more about art therapy and how to become an art therapist through the American Art Therapy Association.

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  • Trust, creativity, and collaboration are what leads to impact in the arts

    Trust, creativity, and collaboration are what leads to impact in the arts

    Impact in the arts is fundamentally different from other fields. It is built on relationships, trust, and long-term engagement with communities, businesses, and cultural institutions.

    Unlike traditional research models, where success is often measured through large-scale returns or policy influence, impact in the creative industries is deeply personal, embedded in real-world collaborations, and evolves over time.

    For specialist arts institutions, impact is not just about knowledge transfer – it’s about experimental knowledge exchange. It emerges from years of conversations, interdisciplinary convergence, and shared ambitions. This process is not transactional; it is about growing networks, fostering trust, and developing meaningful partnerships that bridge creative research with industry and society.

    The AHRC Impact Acceleration Account (IAA) has provided a vital framework for this work, but to fully unlock the potential of arts-led innovation, it needs to be bigger, bolder, and more flexible. The arts sector thrives on adaptability, yet traditional funding structures often fail to reflect the reality of how embedded impact happens – rarely immediate or linear.

    At the University for the Creative Arts (UCA), we have explored a new model of knowledge exchange—one that moves beyond transactional partnerships to create impact at the convergence of arts, business, culture, and technology.

    From ideas to impact

    At UCA, IAA impact has grown not through top-down frameworks, but through years of relationship-building with creative businesses, independent artists, cultural organisations, and museums. These partnerships are built on trust, long-term engagement, and shared creative exploration, rather than short-term funding cycles.

    Creative industries evolve through conversation, experimentation, and shared risk-taking. Artists, designers, filmmakers, and cultural institutions need time to test ideas, adapt, and develop new ways of working that blend creative practice with commercial and social impact.

    This approach has led to collaborations that demonstrate how arts impact happens in real-time, to name a few:

    • Immersive storytelling and business models – Research in VR and interactive media is expanding the possibilities of digital storytelling, enabling new audience experiences and sustainable commercial frameworks for creative content.
    • Augmented reality and cultural heritage – Digital innovation is enhancing cultural engagement, creating interactive heritage experiences that bridge physical and virtual worlds, reinforcing cultural sustainability.
    • Sustainable design and material innovation – Design-led projects are exploring circular economy approaches in sports, fashion, and product design, shifting industry mindsets toward sustainability and responsible production.
    • Photography and social change – Research in archival and curatorial practice is reshaping how marginalised communities are represented in national collections, influencing curatorial strategies and institutional policies.

    These projects are creative interventions that converge research, industry, and social change. We don’t just measure impact; we create it through action.

    A different model of knowledge exchange

    The AHRC IAA has provided an important platform for arts-led impact, but if we are serious about supporting creative industries as a driver of economic, cultural, and social transformation, we must rethink how impact is funded and measured. Traditional funding models often overlook the long-term, embedded collaborations that define arts impact.

    To make the impact funding more effective, we need to:

    • Recognise that creative impact develops over time, often requiring years of conversation, trust-building, and iterative development.
    • Encourage risk-taking and experimentation, allowing researchers and industry partners the flexibility to develop innovative ideas beyond rigid funding categories.
    • Expand the scale and duration of support to enable long-term transformation, allowing small and specialist universities to cultivate deeper, sustained partnerships.

    In academic teaching and training, knowledge exchange must be reconsidered beyond the REF framework. Rather than focusing solely on individual research outputs, assessment frameworks should value collective impact, long-term partnerships, and iterative creative inquiry. Funding models should support infrastructure that enables researchers to develop skills in knowledge exchange, ensuring it is a fundamental pillar of academic and professional growth.

    By embedding knowledge exchange principles into creative education, we can cultivate a new generation of researchers who are not only scholars but also creative change makers, equipped to collaborate with industry, drive cultural innovation, and shape the future of the creative economy.

    A call for bigger, bolder AHRC impact funding

    UCA’s approach demonstrates how arts institutions are developing a new model of impact—one rooted in collaboration, creativity, and social change. However, for this model to thrive, impact funding must evolve to recognise and support the unique ways in which creative research generates real change.

    To keep pace with the evolving needs of cultural, creative, and technology industries, research funding must acknowledge that impact in the arts is about stories, communities, and the human connections that drive transformation. It’s time to expand our vision of what impact means – and to build a funding model that reflects the true value of the arts in shaping business, culture, and society.

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  • Reaching peak engagement in K-12 science education

    Reaching peak engagement in K-12 science education

    Key points:

    More than half of science teachers believe the most important value of science education is how it contributes to students’ curiosity, critical thinking, and creativity, according to a new report from LEGO Education. But are today’s students truly engaging with science education?

    LEGO Education’s State of Classroom Engagement Report: Science Edition surveyed more than 6,000 global teachers, parents, students, and U.S. administrators to gather data that can offer insight to support educators as they strive to engage their students in science learning.

    Science learning builds life skills students will use even if they do not pursue the science in college or as a career. It also increases student engagement and well-being, but here’s the catch: Students have to feel connected to the material in order to build these skills.

    Just over half of global science teachers say their students are engaged in science, which points to a critical need to boost engagement in the subject, according to the report. Interestingly, students say they are more engaged in science than they are in school overall. Only one-third of teachers worldwide indicate that their students are engaged in the classroom. Schools could leverage students’ interest in science to build schoolwide engagement–a key factor tied to student well-being.

    When students aren’t engaged in science, what’s behind that lack of engagement? Often, they’re intimidated before they even learn the material, and they assume the topics are too challenging. Students lose confidence before they even try. Of students who say science is their least-favorite topic, 45 percent say science is too hard and 37 percent say they are bad at science. What’s more, 77 percent of global teachers say they believe students struggle because of complex concepts and curricula, and they’re searching for for impactful resources that support every student’s success.

    “If students think they’re not good at the subject or avoid it, we risk losing an entire generation of innovators and problem solvers,” said Victor Saeijs, president of LEGO Education, in the report.

    How can educators reach students who struggle to engage with science? Hands-on science learning is the key to piquing student curiosity, prompting them to engage with learning material and build confidence as they explore science concepts. Sixty-two percent of science teachers say hands-on activities drive student engagement in science. Seventy-five percent of science teachers who do incorporate hands-on activities believe this approach leads to higher test scores and grades.

    More students need access to hands-on science learning. Only 55 percent of students say they regularly get hands-on experiences–these experiences usually require extra time and resources to plan and execute. Eighty-two percent of science teachers say they need more ways to teach science with play and hands-on methods.

    Having access to hands-on science learning experiences increases students’ confidence, giving them the boost they often need to tackle increasingly tough-to-learn concepts:

    • 73 percent of students with access to hands-on learning opportunities report feeling confident in science
    • Just 52 percent of students who do not have access to hands-on learning report feeling confident in science

    Hands-on experiences in science drive:

    • Learning outcomes: 71 percent of science teachers who incorporate hands-on, playful learning believe the methodology supports higher test scores and grades
    • Engagement for all learners: 84 percent of U.S. teachers and 87 percent of administrators think that hands-on experiences help all types of learners engage with science concepts
    • Love of science: 63 percent of students who love science credit their passion to regular hands-on experiences
    • Confidence: 79 percent of students who have hands-on science experiences are confident in the subject

    Administrators and science teachers are short on time and need hands-on tools and resources to quickly engage students in learning:

    • 59 percent of U.S. administrators and 54 percent of science teachers say they need more tools to engage students in science
    • Nearly one-third of U.S. students do not get hands-on science experiences.
    Laura Ascione
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