Tag: help

  • A virtual reality, AI-boosted system helps students with autism improve social skills

    A virtual reality, AI-boosted system helps students with autism improve social skills

    Key points:

    This article and the accompanying image originally appeared on the KU News site and are reposted here with permission.

    For more than a decade, University of Kansas researchers have been developing a virtual reality system to help students with disabilities, especially those with autism spectrum disorder, to learn, practice and improve social skills they need in a typical school day. Now, the KU research team has secured funding to add artificial intelligence components to the system to give those students an extended reality, or XR, experience to sharpen social interactions in a more natural setting.

    The U.S. Office of Special Education Programs has awarded a five-year, $2.5 million grant to researchers within KU’s School of Education & Human Sciences to develop Increasing Knowledge and Natural Opportunities With Social Emotional Competence, or iKNOW. The system will build on previous work and provide students and teachers with an immersive, authentic experience blending extended reality and real-world elements of artificial intelligence.

    iKNOW will expand the capabilities of VOISS, Virtual reality Opportunity to Integrate Social Skills, a KU-developed VR system that has proven successful and statistically valid in helping students with disabilities improve social skills. That system contains 140 unique learning scenarios meant to teach knowledge and understanding of 183 social skills in virtual school environments such as a classroom, hallway, cafeteria or bus that students and teachers can use via multiple platforms such as iPad, Chromebooks or Oculus VR headsets. The system also helps students use social skills such as receptive or expressive communication across multiple environments, not simply in the isolation of a classroom.

    IKNOW will combine the VR aspects of VOISS with AI features such as large language models to enhance the systems’ capabilities and allow more natural interactions than listening to prerecorded narratives and responding by pushing buttons. The new system will allow user-initiated speaking responses that can accurately transcribe spoken language in real-time. AI technology of iKNOW will also be able to generate appropriate video responses to avatars students interact with, audio analysis of user responses, integration of in-time images and graphics with instruction to boost students’ contextual understanding.

    “Avatars in iKNOW can have certain reactions and behaviors based on what we want them to do. They can model the practices we want students to see,” said Amber Rowland, assistant research professor in the Center for Research on Learning, part of KU’s Life Span Institute and one of the grant’s co principal investigators. “The system will harness AI to make sure students have more natural interactions and put them in the role of the ‘human in the loop’ by allowing them to speak, and it will respond like a normal conversation.”

    The spoken responses will not only be more natural and relatable to everyday situations, but the contextual understanding cues will help students better know why a certain response is preferred. Rowland said when students were presented with multiple choices in previous versions, they often would know which answer was correct but indicated that’s not how they would have responded in real life.

    IKNOW will also provide a real-time student progress monitoring system, telling them, educators and families how long students spoke, how frequently they spoke, number of keywords used, where students may have struggled in the system and other data to help enhance understanding.

    All avatar voices that iKNOW users encounter are provided by real middle school students, educators and administrators. This helps enhance the natural environment of the system without the shortcomings of students practicing social skills with classmates in supervised sessions. For example, users do not have to worry what the people they are practicing with are thinking about them while they are learning. They can practice the social skills that they need until they are comfortable moving from the XR environment to real life.

    “It will leverage our ability to take something off of teachers’ plates and provide tools for students to learn these skills in multiple environments. Right now, the closest we can come to that is training peers. But that puts students with disabilities in a different box by saying, ‘You don’t know how to do this,’” said Maggie Mosher, assistant research professor in KU’s Achievement & Assessment Institute, a co-principal investigator for the grant.

    Mosher, a KU graduate who completed her doctoral dissertation comparing VOISS to other social skills interventions, found the system was statistically significant and valid in improving social skills and knowledge across multiple domains. Her study, which also found the system to be acceptable, appropriate and feasible, was published in high-impact journals Computers & Education and Issues and Trends in Learning Technologies.

    The grant supporting iKNOW is one of four OSEP Innovation and Development grants intended to spur innovation in educational technology. The research team, including principal investigator Sean Smith, professor of special education; Amber Rowland, associate research professor in the Center for Research on Learning and the Achievement & Assessment Institute; Maggie Mosher, assistant research professor in AAI; and Bruce Frey, professor in educational psychology, will present their work on the project at the annual I/ITSEC conference, the world’s largest modeling, simulation and training event. It is sponsored by the National Training & Simulation Association, which promotes international and interdisciplinary cooperation within the fields of modeling and simulation, training, education and analysis and is affiliated with the National Defense Industrial Association.

    The research team has implemented VOISS, available on the Apple Store and Google Play, at schools across the country. Anyone interested in learning more can find information, demonstrations and videos at the iKNOW site and can contact developers to use the system at the site’s “work with us” page.

    IKNOW will add resources for teachers and families who want to implement the system at a website called iKNOW TOOLS (Teaching Occasions and Opportunities for Learning Supports) to support generalization of social skills across real-world settings.

    “By combining our research-based social emotional virtual reality work (VOISS) with the increasing power and flexibility of AI, iKNOW will further personalize the learning experience for individuals with disabilities along with the struggling classmates,” Smith said. “Our hope and expectation is that iKNOW will further engage students to develop the essential social emotional skills to then apply in the real world to improve their overall learning outcomes.”

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  • Revolutionizing storytelling with AI: Empowering ELLs

    Revolutionizing storytelling with AI: Empowering ELLs

    Key points:

    Imagine this: You assign your students a writing prompt, and while some eagerly begin crafting their stories, others stare at the blank page, muttering, “I have nothing to write,” or “I can’t think of a story.” For English Language Learners (ELLs), this scenario is even more daunting due to limited vocabulary or fear of making mistakes. In fact, studies show that a lack of confidence and linguistic resources often prevents ELLs from fully engaging in creative writing, despite their rich cultural and personal experiences.

    As educators, we constantly seek ways to help students overcome these barriers. Enter artificial intelligence (AI)–a powerful tool that transforms storytelling into an accessible and engaging experience for every student. By integrating AI into storytelling, we can empower students to generate ideas, build confidence, and create compelling narratives, all while developing their language skills.

    Getting started: Using AI to spark creativity

    A simple and engaging way to introduce AI in storytelling is by using a writing prompt and generating an example story opening with ChatGPT. For instance, you might ask: “Write the opening to a mysterious story about an abandoned lighthouse.”

    ChatGPT could respond: “The wind howled through the cracks of the abandoned lighthouse, carrying whispers of secrets long forgotten. The light, extinguished for decades, seemed to flicker faintly as if trying to tell a story no one had yet heard.”

    Students can take this opening and continue the story in their own words, expanding the scene, introducing new characters, or creating a plot twist. This method not only sparks creativity but also provides ELLs with a scaffold, building their confidence to dive into storytelling.

    To bring their stories to life, students can use AI image generators like DALL-E or tools like Canva to create visuals matching their narratives. For example, they could create an eerie image of the abandoned lighthouse with flickering light and stormy skies. This connection between words and visuals reinforces comprehension and engages students in the storytelling process.

    The final step is sharing stories and visuals with the class. Presenting their work allows students to practice speaking, gain confidence, and showcase their creativity.

    How AI enhances storytelling

    AI tools offer unique opportunities to support ELLs in their storytelling journey. When
    students struggle to come up with ideas, tools like ChatGPT can provide engaging prompts and vivid descriptions to spark creativity. For example, a student might request a description of a magical forest and receive a response like: “A forest bathed in golden sunlight, where trees tower like ancient guardians and the air shimmers with tiny, glowing orbs.” Such detailed imagery can inspire students to dive into their stories with greater confidence.

    In addition to idea generation, AI tools help expand students’ vocabulary. ELLs can use AI to explore synonyms or alternative ways to describe scenes, enriching their language repertoire.

    For instance, if a student wants to avoid repeating the word “beautiful,” the AI might suggest options like “stunning,” “captivating,” or “breathtaking,” enabling more nuanced and expressive writing.

    Visual storytelling is another area where AI shines. Tools like DALL-E or Adobe Express allow students to create images that align with their narratives, making their stories come to life. For example, a student writing about a mysterious glowing orb could generate a corresponding image, blending creative thinking with visual artistry.

    Once students have drafted their stories, AI-based writing assistants like Grammarly can help refine their grammar, spelling, and sentence structure. This process encourages independence and self-correction, teaching students to identify and address their mistakes while improving the overall clarity and polish of their work.

    Interactive platforms like Twine take storytelling to a new level by enabling students to create “choose your own adventure” narratives. For example, students might create a mystery where readers decide whether to follow a shadowy figure or stay hidden, leading to different outcomes. This fosters critical thinking and collaboration as students craft branching storylines and engage in problem-solving to connect various plot points.

    Classroom example: AI in action

    In a Grade 8 ESL classroom, students were given the prompt: “Write about a strange object you find buried in your backyard.” After brainstorming ideas with ChatGPT, one student created a story about a glowing orb that transported them to another dimension. They used DALL-E to generate an image of the orb, and Twine to develop a branching narrative where the reader decides whether to touch the orb or call for help. The result was an immersive storytelling experience that combined creativity with critical thinking.

    By incorporating AI tools, students not only created more engaging stories but also developed their language skills in a meaningful and enjoyable way.

    Making storytelling accessible and engaging

    Using AI in storytelling doesn’t just overcome barriers; it transforms the experience for students. Visual elements and interactivity keep learners engaged, while tools for grammar and vocabulary improvement build confidence. For ELLs, AI provides scaffolding and encouragement to take creative risks and express themselves authentically.

    Guiding responsible AI use

    While AI opens doors to creativity, teaching students to use these tools responsibly is
    essential.

    Students need to understand the concept of AI “hallucinations,” where AI generates
    inaccurate or entirely fabricated information. For instance, an AI might describe a historical event inaccurately or create a fictional fact that seems plausible. Educators should teach students to verify AI-generated information with reliable sources.

    Equally important is teaching students how to craft clear and specific prompts. For example, instead of asking, “What happens in a story?” they might ask, “Can you suggest a story idea about a character who solves a mystery in a small town?”

    Modeling this process helps students see how precise wording yields better results.
    Encouraging critical thinking is also crucial. Teachers can create opportunities for students to analyze AI-generated content by asking: “Does this make sense? Is it accurate? Can I verify it elsewhere?” Such discussions help students see AI as a helpful tool, but not an infallible one.

    Students should also learn that AI is a partner in creativity, not a replacement for their
    original thinking. They must guide the AI, evaluate its outputs, and make creative decisions to ensure their work remains authentically theirs. Additionally, students should be encouraged to credit AI-generated content appropriately to foster ethical use.

    Conclusion

    Storytelling is a cornerstone of language learning, offering ELLs opportunities to build
    vocabulary, practice grammar, and express their ideas. With AI, the storytelling process becomes more accessible, engaging, and impactful. From generating prompts to creating visuals and refining drafts, AI supports students in overcoming challenges and discovering the joy of storytelling.

    By integrating AI tools responsibly, educators empower every student to find their voice and share their unique stories with confidence. In the intersection of creativity and technology, AI has the potential to revolutionize the way we teach and learn storytelling

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  • Marian High School Chooses BenQ’s LK936ST Golf Simulator Projector for New Golf Training Lab

    Marian High School Chooses BenQ’s LK936ST Golf Simulator Projector for New Golf Training Lab

    COSTA MESA, Calif. — BenQ, an internationally renowned provider of visual display and collaboration solutions, today announced that Marian High School in Omaha, Nebraska, selected and installed two BenQ LK936ST 4K HDR short-throw golf simulator projectors for its golf sim Golf Training Lab at the Marian Athletic Center. In 2024, the Marian girls’ golf team became the undefeated Nebraska State Champions in Class A golf. Designed to help analyze and improve the golfers’ swings and give them the ability to practice in all weather conditions, the Marian Golf Training Lab provides the girls’ high school and junior teams with an immersive and realistic golf course environment. Based on research and recommendations from golf simulation experts, Marian High School chose the BenQ LK936ST for its exceptional color accuracy, powerful brightness, and maintenance-free operation.

    Head Coach Robert Davis led the effort to build the Golf Training Lab, which includes two golf simulator bays featuring Carl’s Place 16×10 impact screens and ProTee VX launch monitors. Seeking a high-performance projector that could deliver realistic course visuals, bright images in a well-lit environment, and long-term, maintenance-free operation, Davis consulted with golf simulator manufacturers and reviewers. After thorough research, BenQ’s LK936ST emerged as the top choice.

    “Our athletes benefit from an experience that’s as close as you can get to being on an actual course,” said Davis. “When we pull up courses, you can see distinct leaves on the trees. That level of realism not only makes training more effective but also more enjoyable.”

    The BenQ LK936ST’s 4K UHD resolution, combined with BenQ’s exclusive Golf Mode, ensures a highly detailed, true-to-life golfing experience. Its 5,100 lumens of brightness allow it to perform exceptionally well in the Marian Athletic Center’s brightly lit environment, ensuring clear visuals even without dimming the lights. Additionally, its short-throw lens and advanced installation tools — such as digital shrink, lens shift, and keystone correction — allow for a flexible and seamless setup within the limited space of the simulator bays.

    “The golf simulation market has grown rapidly as more schools, athletes, and enthusiasts seek ways to improve their game year-round,” said Bob Wudeck, senior director of business development at BenQ America Corp. “With the LK936ST, we’ve provided everything a golf simulator needs to deliver a truly immersive experience. Its 4K resolution, high brightness, and laser-powered color accuracy ensure that golfers can see every detail with precision, whether it’s the grain of the greens or the clear blue sky. By combining these features, we’ve created a projector that meets the high standards required for today’s golf training environments.”

    The BenQ LK936ST is engineered to provide a truly immersive and precise golf simulation experience, making it an ideal choice for Marian High School’s Golf Training Lab. With a 4K UHD resolution powered by Texas Instruments’ DLP chip technology, it delivers razor-sharp visuals and a stunning 3,000,000:1 contrast ratio, which allows for enhanced graphics and a lifelike recreation of the world’s top golf courses. Its exclusive Golf Mode, designed specifically for golf simulation, reproduces the vivid greens and brilliant blues of fairways and skies, offering 92% of the Rec. 709 color gamut for true-to-life color accuracy. This unprecedented visual fidelity helps golfers maintain their focus and engagement, simulating real-world conditions to perfect their game.

    In addition to its color and image quality, the LK936ST is designed to excel in challenging environments. The projector’s short-throw lens (0.81-0.89) and 1.1x zoom capacity make it easy to install outside of the swing zone, projecting a large image without casting shadows on the screen. Digital shrink, offset, lens shift, keystone correction, and corner fit provide advanced installation flexibility, enabling perfect alignment with the screen, even in tight or unconventional spaces like garages, basements, or smaller training rooms.

    Built for long-lasting, maintenance-free operation, the LK936ST features a sealed IP5X-rated dustproof optical engine, eliminating the need for filter changes and ensuring optimal performance even in dusty environments. Its laser light source guarantees 20,000 hours of use with consistent color and brightness, far outlasting traditional lamp-based projectors. The projector also offers instant power-up without the need for warm-up or cool-down times, allowing golfers to jump straight into their training. With multiple HDMI inputs and networking options, it integrates easily with other entertainment or training components, making it a versatile centerpiece for not only golf simulations but also home theater and gaming setups.

    More information on the BenQ LK936ST 4K HDR short-throw golf simulator projector is available at bit.ly/3na585n.

    About BenQ America — Business & Education Solutions
    The No. 1 selling global projector brand powered by TI DLP technology, according to Futuresource, the BenQ digital lifestyle brand stands for “Bringing Enjoyment and Quality to Life,” fusing ease of use with productivity and aesthetics with purpose-built engineering. BenQ is a world-leading human technology and professional solutions provider serving the enterprise, education, and entertainment markets. To realize this vision, the company focuses on the aspects that matter most to users, redefining traditional technology with innovative capabilities that increase efficiency, enhance learning, and amplify entertainment — all while ensuring a healthy, safe, and intuitive user experience. BenQ’s broad portfolio of professional installation solutions includes digital, laser, and interactive projectors; premium flat panels; and interactive large-format displays that take visual enjoyment to new heights in corporate offices, classrooms and lecture halls, and home theaters. The company’s products are available across North America through leading value-added distributors, resellers, and retailers. Because it matters. More information is available at www.BenQ.com.

    All trademarks and registered trademarks mentioned herein are the property of their respective owners.

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  • How AI Has Gone To The Dogs

    How AI Has Gone To The Dogs

    One highlight from FETC’s Startup Pavilion is Florida-based Scholar Education, which uses AI chatbot dogs to help tutor students and give feedback to teachers. How it works: A friendly AI-powered classroom assistant provides academic guidance and encourages engagement. The AI dogs will deliver daily reports to parents so they can see feedback on their kids’ learning, creating a direct line of communication between home and school. See it in action for yourself:

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